
While most developers look at the games as a piece of art, we assume them as an investment. Our mission is to earn money on good games. But 2A doesn’t have a blindfold on her face and is much less memorable than 2B.Ībout Us Kreonit Studio is a Ukrainian game outsourcing studio with skilled specialists and dozens of finished projects.

Want to hear a secret? Main character 2B uses the same 3D-model as other playable character 2A. So add only one thing which will give a character it’s soul, just like the blindfold in NieR: Automata. You don’t want to make a game character look like a mess just because you found the unique combination of glasses, face scars and tattoos. How to make a good game art feel iconic instead of gimmickyįirst of all, the iconic element is just one powerful detail which makes the object unique. Try to play with contrast to make a specific level to stand off from other levels in your game. If your game doesn’t have the hub location, you can focus on the first few levels, a tutorial level or the soundtrack. in Bloodborne it is a little house surrounded with flowers.in Dark Souls 3 it is big shrine where you can hear the blacksmith doing his job.in Dark Souls 2 the hub is the only sunny and warm level in the game.in Dark Souls 1 the hub location has a giant crow sitting on ruins, which is clearly visible from any point of the location.This concept was mastered by From Software in Dark Souls and Bloodborne: The developer’s task is to make this zone easy to navigate and somehow unique. For example, it may be a hub zone with shops, quest givers and passages to other locations. Like with the character design, game developers must concentrate on the location where the player will spend the most time. Iconic surroundings are the levels with unique design or visual style. So after playing NieR: Automata every character concept art with blindfold will give you a NieR flashback. Second playable character 9S wears a blindfold too. The main character called 2B is a beautiful android in a revealing dress, but her iconic feature isn’t a dress - it’s the white hair and blindfold. So why did the players buy it? Because of eye catching art design. To tell the truth, the game has many flaws: boring combat, backtracking and almost no gameplay progression. Its publisher Square Enix was expecting a 1 million of sold copies, but instead got 3 millions in the first year and 4,5 millions in total.

This game is a sequel to the not so famous NieR: Replicant. Iconic features in game artįor better explanation we will use an example - NieR: Automata.

But what we can call an iconic feature? And how to make them in your game? Let’s figure it out. It may be unrealistic, purely decorative or even considered as dumb, but it still must be unique and standing out. The goal of iconic features is to make the audience interested or intrigued about the visuals, narrative, mechanics and the game itself.
