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Supreme commander forged alliance maps
Supreme commander forged alliance maps








supreme commander forged alliance maps supreme commander forged alliance maps supreme commander forged alliance maps

In Sup Com the construction units had paper thin armour and the mass extractors were slow to build and expensive with lots of armour. The mexes were cheapish and low armoured with short build time. In TA the construction units had a fair bit of armour. TA played well on tiny maps, huge maps, water maps, metal maps etc. Large maps didn't seem to play quite right. It got better in the sequel but that seemed to be more by making most of the maps small. Might have been a price and build time of the units. The units just got around the map more quickly, without having crazily sped up animation like SC1 after it was patched a few times. It seemed in TA that the game got going really quickly and escalated in pace. I'm going to end up making a few generalisations here because SupCom 1 and 2 were pretty different and it's been a while since I played them. I liked a lot of elements of Supreme Commander 1 and 2 more than TA but there were some aspects that rather got on my nerves.










Supreme commander forged alliance maps